Viewpoint invariant texture description

 

We introduce a texture descriptor based on fractal analysis. This descriptor, called the Multi Fractal Spectrum (MFS), provides an efficient framework for coding with very low dimension the essential structure of textures. The MFS has the property of being mathematically proven invariant under the bi-Lipschitz map, which means under any smooth transformation, including changes in viewpoint, non-rigid deformations of the textured surface as well as locally linear changes in illumination. Experiments demonstrate that in practical computations the MFS is very robust to these transformations. Intuitively, one may view the MFS as a variation of the "histogram", which captures some geometric information encoded in the texture and is very robust to environmental changes.

 

The basic idea

MFS for textures

Demo of invariance

Code   

HR Texture Database

 

 

Reference:

Y. Xu,  J.  Hui, and C. Fermüller “A projective invariant for texture”, IEEE Conference on Computer Vision and Pattern Recognition 2006, pp. 1932- 1939. (pdf)

 

Y. Xu, J.  Hui, and C. Fermüller  "Viewpoint invariant texture description using fractal analysis", longer version submitted to a journal. (pdf)