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The other projects should result in a time-varying shape representation including surface reflectance and illumination information. This representation is view dependent and this project will try to display the recovered model by incorporating these view dependent effects.
Some helpful links are:
- OpenLF: Light Field Mapping Library
- The accompanying paper:Light field mapping: efficient representation and hardware rendering of surface light fields
- Daniel N. Wood,
Daniel I. Azuma, Ken Aldinger, Brian Curless, Tom Duchamp, David H. Salesin,
and Werner Stuetzle.
Surface light fields for 3d photography.
In Proc. of ACM SIGGRAPH, 2000.
- K. Pulli,
M. Cohen, T. Duchamp, H. Hoppe, L. Shapiro, and W. Stuetzle.
View-based
rendering: Visualizing real objects from scanned range and color data.
In Proceedings of 8th Eurographics Workshop on Rendering, June
1997.
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