Owl - Human Scout

    Race:Human
    Discipline:Scout
    Circle:3rd
    Age:19 Hair:Dark Brown Eyes:Grey
    Height:5'11" Weight:178 lb Sex:Male

    Attributes Value Step Action
    Dice
    Characteristics
    Defense Armor
    Dexterity 16 7 d12 Physical Spell Social Physical Mystic
    Strength 13 6 d10 9 9 7 5 2
    Toughness (12) 13 6 d10 Initiative Movement(Normal/Sprint)
    Perception 16 7 d12 Dex. Step: 7 Full75/138 Combat38/68
    Willpower 11 5 d8 Armor Mod: -1 Strength
    Charisma(11) 12 5 d8 Final Step: 6/d10 Carry105 Lift210

    Karma Damage Legend Points
    Current: 30 Current Damage: Wounds: Current: 12
    Maximum: 40 Death Rating: 59 Blood Magic: 1 Total: 12769
    Cost: 6 Wound Threshold: 9 Recovery Tests: 2 Status: Level 1
    Action Dice: d8 Unconc. Rating: 47 Recovery Dice: d10

    Talents Steps Action
    Dice
    Disc Action Karma Strain
    Rank Attr Step Talent Step
    Astral Sight 1 7 8 2d6 Y Y N 1
    Avoid Blow 4 7 11 d10+d8 Y N N 1
    Climbing 3 7 10 d10+d6 Y Y N 0
    Durability (6/5) 4 NA NA NA N N N NA
    Karma Ritual 3 NA NA NA N N N NA
    Maneuver 4 7 11 d10+d8 N Y N 0
    Melee Weapons 4 7 11 d10+d8 N Y N 0
    Read/Write Language 2 7 9 d8+d6 N Y N 0
    Silent Walk 3 7 10 d10+d6 Y Y N 0
    Sprint 3 - - - N N N 1
    Tracking 2 7 9 d8+d6 Y N N 1
    Versatility 3 NA NA NA NA NA NA NA
    Dominate Beast 3 5 8 2d6 N Y N 1
    Thrown Weapons 3 7 10 d10+d6 N Y N 0
    True Shot 2 7 9 d8+d6 N Y N 0

    Skills Steps Action
    Dice
    Action
    Rank Attr Step Skill Step
    Art: Wood Carving 1 5 6 d10 N
    KS: Plant Lore/Botany 1 7 8 2d6 N
    KS: Creature Lore 1 7 8 2d6 N
    KS: Orcs/Orcish Culture 1 7 8 2d6 N
    Missile Weapons 1 7 8 2d6 Y
    Read/Write Language 1 7 8 2d6 N
    Riding 1 7 8 2d6 N
    Speak Language 1 7 8 2d6 N

    Weapons
    Name/Type Dam. Step Dam. Dice Range (S/M/L)
    Broadsword 6+5 d10+d8 -/-/-
    Shortsword (Forged) 6+8 d20+d4 -/-/-
    Spear(in Melee) 6+3 d8+d6 -/-/-
    Talon 6+3 d8+d6 -/-/-
    Dagger 6+2 2d6 2-5/10/15
    Flight Dagger 6+2 2d6 2-15/40/75
    Long Bow 6+4 d10+d6 2-40/100/220
    Elven Warbow 6+5 d10+d8 2-40/200/300
    Short Bow 6+3 d8+d6 2-25/80/120
    Spear(when Thrown) 6+4 d10+d6 2-15/40/100

    Equipment

    150 GP
    593 SP

    Dagger
    2 Flight Daggers
    Spear
    Talon
    Shortsword (forged to +4 Steps)
    Elven Warbow

      Quiver with 20 Arrows
    Traveler's Garb with breeches
    Hide Armor
    Belt Pouch
      Booster Potion
      Whetstone
      Fishooks (3)
      Fishing Line
      Small Light Quartz (on leather Thong)
      Pen with Elemental Earth nib (Quick-dry pen)
      Whistle
    3 Riding Horses
      Cloudrunner (Stallion)
      Goldenhoof (Mare)
      Silvermane (Mare, injured during a fight. While fully recovered but will never be ridden again)
    Saddle and Harness
      Short Bow (Not commonly carried but used as a Horse Bow)
        28 Arrows and Quiver
      Broadsword (Usually hung from saddle pommel, not carried on foot)
    Saddlebags
      Booster Potions (3)
      Adventurer's kit
      Bedroll
      Traveler's Garb with breeches (x2)
      Map Case
        Map of Barsiave (Good Quality)
        Parchment (10 sheets. Includes several half finished maps)
      Shantaya's Sextant
      Sewing kit
    Mule (Steadyhoof)
      Tent
      2 Packs
        Trail Rations (6 weeks)
        Oats for Horses (6 Weeks)
        Long Bow (Backup bow, old Bow)
          27 Arrows and Quiver
    Mule (Contrary)
      2 Packs
        Traveler's Garb with breeches (x3)
        50' Rope
        Fishnet
        Fishooks (7)
        Extra Fishing Line
        5 Large Sacks (currently empty)
        Ink
        Map Cases (4)
          Parchment (40 sheets)
    1 Ice Flyer Feather

    Background Notes

    Racial Abilities:
      Versatility

    Discipline Abilities:

      None Yet.

    May use Half Magic for:

      Perception Tests to spot hidden doors, traps etc.
        Adepts Way p.129
      Navigation Tests (Perception)
        Survival Guide p.90+96
      Map Making Tests (Perception)
        Survival Guide p.91
      Recognize tracks and trails left by different types of animals and Name Givers
        Adepts Way p. 129
      Wilderness Survival Tests (Perception)
        Adepts Way p.129
        Survival Guide p. 95
      Hunting Tests

    Languages Known (Spoken)

      Throalic (Dwarf, from Speak Language Skill)
      Human (Dinganni dialect, Native)
    Languages Known (Written)
      Throalic (Dwarf, from Read/Write Language Skill)
      Human (From Read/Write Language Talent)
      Theran (From Read/Write Language Talent)

    Character History

    Owl is a member of the White-Eagle Dinganni band who roam the Northern Plains near Kratas. Their nearest neighbors are Orc Scorcher bands who lead a similar nomadic life.

    His immediate family is made up of 3 other people, his Father, Mother and younger sister. His father, Graywind, is a horse trader and breeder, trading with other Dinganni bands and the local Orc tribes for fresh stock. His mother, Goldenwing, is a skilled leather-worker and is well known within the band for her skill as a tanner and crafts woman. His sister, Perrie, (short for Peregrine) is 5 years younger than he is and is being pursued by the band's Troubadour, Elementalist and Beastmaster, all of whom want her as an apprentice.