Disciplines of the Adepts


      The disciplines of the adepts are many and varied. They all share one characteristic, however. All are demanding.

      All adepts use the magic of the universe to enable them to perform many tasks beyond those normally accomplished by most Name-givers. The Troubadour uses magic to enhance his social abilities and performances, while the Warrior uses magic to enhance his combat abilities. Each discipline uses magic differently, but it all comes from the same source. The world around us.

      Magic defines the adept, and in turn, the adept defines the magic. This interaction creates the interlocking Patterns that define who we are and how the universe works.


      The Disciplines

      NameRace Restrictions
              
      NameRace Restrictions
      Archer Obsidiman Purifier Obsidiman Only
      Air-Sailor Obsidiman, Windling, Elf Sky-Raider Obsidiman, Windling, Elf
      Beastmaster Obsidiman, T'skrang Songsmith Elf Only
      Boatman T'skrang Only Traveled Scholar Dwarf Only
      Cavalryman Obsidiman Troubadour
      Elementalist Warrior
      Illusionist Weaponsmith
      Inquisitor Wind-Dancer Windling Only
      Journeyman Human Only Wind-Master Windling Only
      Liberator Ork Only Wind-Scout Windling Only
      Nethermancer Wizard