
The disciplines of the adepts are many and varied. They all share one characteristic, however. All are demanding.
All adepts use the magic of the universe to enable them to perform many tasks beyond those normally accomplished by most Name-givers. The Troubadour uses magic to enhance his social abilities and performances, while the Warrior uses magic to enhance his combat abilities. Each discipline uses magic differently, but it all comes from the same source. The world around us.
Magic defines the adept, and in turn, the adept defines the magic. This interaction creates the interlocking Patterns that define who we are and how the universe works.

| Name | Race Restrictions | Name | Race Restrictions | |
|---|---|---|---|---|
| Archer | Obsidiman | Purifier | Obsidiman Only | |
| Air-Sailor | Obsidiman, Windling, Elf | Sky-Raider | Obsidiman, Windling, Elf | |
| Beastmaster | Obsidiman, T'skrang | Songsmith | Elf Only | |
| Boatman | T'skrang Only | Traveled Scholar | Dwarf Only | |
| Cavalryman | Obsidiman | Troubadour | ||
| Elementalist | Warrior | |||
| Illusionist | Weaponsmith | |||
| Inquisitor | Wind-Dancer | Windling Only | ||
| Journeyman | Human Only | Wind-Master | Windling Only | |
| Liberator | Ork Only | Wind-Scout | Windling Only | |
| Nethermancer | Wizard |

