Cleanse

Circle: 4th
Weaving Difficulty: 7/14
Threads: Two
Range: Touch
Duration: One round
Effect: +2 steps
Casting Difficulty: Target's Spell Defense
- Cleanse allows the Nethermancer to remove poisons from the body of a
Name-giver. The Nethermancer paces a circle around the Name-giver to be
cleansed, and makes a Spellcasting test versus the spell defense of the
target. If the test is successful, the target may immediately make a
Recovery test at +2 steps for the purpose of resisting the poison ONLY.
This Recovery test does not heal any damage from the poison, it serves only
to stop the poison's effect.