Healing Spirits

Circle: 1st
Weaving Difficulty: 8/15
Threads: One
Range: Touch
Duration: One round
Effect: +5 steps to Recovery Test
Casting Difficulty: Target's Spell Defense
- The Healing Spirits spell allows the Nethermancer to call upon the
spirits of the planes to heal a Name-giver. The Nethermancer touches the
target while incanting arcane phrases to summon the spirits, and makes a
Spellcasting test versust he target's spell defense. If succesful, the target
may make his/her next recovery test at +5 steps. The target must have a
recovery test available to use this spell. If he/she does not have a recovery
test, the spell has no effect. This spell also has no effect on ground that
has been proofed against spirits.