Healing Spirits

    Circle: 1st
    Weaving Difficulty: 8/15
    Threads: One
    Range: Touch
    Duration: One round
    Effect: +5 steps to Recovery Test
    Casting Difficulty: Target's Spell Defense

    The Healing Spirits spell allows the Nethermancer to call upon the spirits of the planes to heal a Name-giver. The Nethermancer touches the target while incanting arcane phrases to summon the spirits, and makes a Spellcasting test versust he target's spell defense. If succesful, the target may make his/her next recovery test at +5 steps. The target must have a recovery test available to use this spell. If he/she does not have a recovery test, the spell has no effect. This spell also has no effect on ground that has been proofed against spirits.